![]() I swam about halfway to it before he came back again and destroyed it. ![]() I found a safe (I thought) corner between some rocks, got out, and had just finished welding up the exosuit when the reaper came back and showed that by clipping through the ground he could indeed get into that corner, stole my newly repaired suit, ran off with it and left it floating in mid-water about a hundred meters away. The exosuit was too slow and unwieldy to evade it. By this time I was down to 60% power, so I turned around and started trying to head back, which was when the reaper showed up and in two separate attacks thrashed my suit down to 28%. On the way I mined one large cluster of silver ("Oh, so that's what that is"), two chunks of lead ("Oh, so that's what that is") that I didn't bother picking up because after building a radiation suit I have no further use for lead, one chunk of copper ("Oh, so that's what that is, I expected that to be gold"), and a bunch of quartz. I just built mining and grappling arms, a storage expansion and a hull armor module for mine, and in at least five or six times as long as it would have taken me in my Seamoth, managed to blunder my way over from my base in the shallows over towards the general vicinity of the Aurora. No way to mine, and pick up what you mined, and get out of deep holes/canyons without getting out of the suit to swap arms.Can't access either the suit's inventory or your own from inside the suit, meaning you've got to exit the suit even just to take a drink of water.Sucks down power cells at a prodigious rate.Difficult to move around, have to be constantly hitting the thrusters.Can't turn the lights off to save its power, have to take the power cells out. ![]() OK, well, now I'm underwhelmed by the PRAWN too. requiring more power and resources to build), as well as potentially making bases damageable by environmental hazards (storms or critters). My own instinct would be to try to make the cyclops and PRAWN weaker, and to make the advanced base equipment more expensive (e.g. This renders a lot of the gameplay irrelevant during later stages of the game, giving it a linear & progressive feel. Gameplay difficulty decreases once you have an advanced seabase (free water filtration, fishtanks/farming, powercell chargers) The need to build bases in different environments decreases once you have the cyclopsĪ lot of environments cease being hazardous once you have the cyclops.Ī lot of deep environments open up once you have the PRAWN. ![]() I wouldn't call it "wasting coding time" at all.Īlthough one issue is the linear progression that appears in Subnautica. If anything, the PRAWN is great for mining resources (silver!), which makes it useful enough by itself. The gameplay transitions between Seamoth and PRAWN - you can use the Seamoth only so far and to progress in the future story, we're gonna use the PRAWN even more. Of course, glitches and balance instability are expected at this point, as with other elements. It's not so long since the PRAWN was introduced and IMO it is well integrated (considering there will be more changes coming). ![]()
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